• @[email protected]
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    2071 year ago

    According to what Unity reps said elsewhere, they have no way of knowing what’s a bought install, what’s a demo, what’s a charity bundle, what’s a pirated install, and what is someone loading a webpage with a WebGL program integrated (every page view = 1 install).

    Instead, they want to estimate how much people owe them. Using secret methods with no accountability.

    • strawberry
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      841 year ago

      “according to our extensive research, when we multiplied how much we like you by fuckall, you owe us 20000”

      • Beardedsausag3
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        1 year ago

        This is my kind of maths, add on p&p, handling, admin and VAT let’s it call it a nice round milly. No, no questions at this time sorry.

    • @[email protected]
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      151 year ago

      Exactly. To me, this explanation sounds like they’ll just magically estimate the numbers without really being able to prove it. And that sucks.

      However, we can be sure that developers will have their own analytics, that are probably way more accurate and they know exactly how many people have played or installed their game. And I’m betting that this number will be a lot smaller than the Unity “estimation”, and people will get even more angry.