• When I say action, I really just mean how you play and not necessarily just focused on combat. They focus on the actions you can take, over the dialogue choices you can make. Even Arena and Daggerfall were light on what you could actually change through story stuff, and were more about the player having fun in a myriad of ways. Morrowind, too. Especially with it’s somewhat unique dialogue system. You didn’t really have choices, as much as being given heaps of information based on keywords. But your choice of how you explored, handled enemies, and what not was incredible.

    • @kmkz_ninja@lemmy.world
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      11 year ago

      Plus, they wouldn’t be able to warp without moving space around them.

      Really thoigh, that sounds incredibly plausible.