@[email protected] to [email protected]English • 2 years agoBethesda hired a Skyrim modder to create the "lighting and clutter" in Starfieldwww.gamescensor.comexternal-linkmessage-square98arrow-up1501
arrow-up1486external-linkBethesda hired a Skyrim modder to create the "lighting and clutter" in Starfieldwww.gamescensor.com@[email protected] to [email protected]English • 2 years agomessage-square98
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆linkfedilinkEnglish1•2 years ago Also, having the spell system repurposed was classic BGS. Whoa what? Is there space magic?
minus-square@[email protected]linkfedilinkEnglish1•2 years agoNot really Space Wizarding, but using the magic system to apply buffs. Similar to how Fallout handled Armor as hidden spells and enchantments. sorry for the delay, but Starfield is quite easy to get lost in the exploration
minus-square@[email protected]linkfedilinkEnglish2•2 years agoTo be fair, why make an entirely new system that does the exact same thing? For instance, I don’t see anyone complaining that the Action Points in Fallout 4 essentially function as Stamina in Skyrim.
minus-square@[email protected]linkfedilinkEnglish1•2 years agoExactly my point. It’s a good system that they’ve been using for decades. It’s comforting to see that everything has stayed the same on the inside.
Whoa what? Is there space magic?
Not really Space Wizarding, but using the magic system to apply buffs. Similar to how Fallout handled Armor as hidden spells and enchantments.
sorry for the delay, but Starfield is quite easy to get lost in the exploration
To be fair, why make an entirely new system that does the exact same thing? For instance, I don’t see anyone complaining that the Action Points in Fallout 4 essentially function as Stamina in Skyrim.
Exactly my point. It’s a good system that they’ve been using for decades. It’s comforting to see that everything has stayed the same on the inside.
Yes. It’s fucking awesome.