Runecairn is a hack of Cairn a rules, light, dungeons, and dragons variant.

It is designed for one game master called the Warden and one player.

That is because the game is designed to emulate souls likes, and Norse mythology.

Your player has a lot of combat options and it’s an awesome bad ass, but expect to die often.

Resurrection is a mechanic. You will learn by being killed by cheap monsters, and then you will know what not to do.

You do not have infinite lives, and until you can be fully restored, your stats, go down.

If you die too many times, it’s for real. Your story is over.

https://www.cercatoridiatlantide.it/en/runecairn-wardensaga-review/

https://youtu.be/wYsTGRmbAEU?si=T7zZiMPD0vht44hl

    • @Nepalman230@ttrpg.networkOP
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      41 year ago

      I agree! Sadly, in many systems, the players likely just bleed out.

      There’s actually a really cool osr Adventure called of date of expiration. There are many opportunities for players to lose several limbs and get mechanical replacements.

      Sadly, for fans of replacement lens, like the both of us Runecairn would not let that work.

      Well, you can improve your stats by sacrificing souls to the bonfire. You are connected to the skein of fate.

      … of course your warden could just you know not do that.

      Rulings, not rules!

      Thank you so much for your comment.