Looking over my personal usage stats and my clan’s usage stats; and contrasting with the community usage stats, I noticed something interesting. One of the least-used archetypes, and one rife with frames with bad or polarising reputations, is the hybrid damage buffer/CC frame. Meanwhile these are really popular in my Alliance, as we have a few stalwarts spreading the good word. (I’m doing my part for Banshee propaganda.)

I can say that the usage stats reflect a sentiment I hear a lot: “just use <purported best frame>”. In this case, Nekros and Octavia dominate this particular role at 3.2% usage apiece, reflecting community belief that Octavia is the best frame in the game and renders other CCs useless. Meanwhile there is a harsh dropoff in the buffer/CC archetype after Octavia (or Nezha if you count him). The next most used is Mag at 1.5%, then Frost and Zephyr at 1.1%. After this, the rest of the archetype all have less than 1% usage.

Other support archetypes are in a similar place: the healer/buffer is dominated by Wisp, and the damage/CC archetype by Khora.

A second factor is the “death spiral”. If a frame has a bad launch or a rough patch as the meta shifts around them, they seem to never shake that bad reputation. For example, year on year, even with extensive positive coverage, Zephyr sees very little change in equip time. Yareli is Turbomurder Water Nezha now, but it’s still a common sentiment that she’s squishy and has poor damage potential. Everyone has an opinion about Sevagoth even though nobody plays him.

A third factor, and I think another kind of death spiral, is unappealing meta builds. For example, Nyx is dominated by Assimilate builds, Banshee by glass cannon builds, Caliban’s meta being a complete mess, one-button Frost and Loki builds, and so on. People don’t invest into the frame because it has been typecast and the builds ossify, and if the builds aren’t fun to play, nobody invests or experiments, and the cycle repeats.

So, that’s my take. I’d love to hear your opinions!

  • @[email protected]
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    21 year ago

    The GW1 Mesmer yes! Honestly, GW1 in its entirety was just an amazing game. The classes and general game balance was always pretty sublime. To date it still has my favourite pvp of all time

    I think you’re right also that there is probably a correlation with more experienced players with broader arsenals enjoying the “support” frames more than newer/more casual players. Warframe is a complex game and the debuffers have their power hidden a little deeper into their kit. Someone like Equinox takes a bit more effort to figure out than a Thermal Sunder Titania. Lots of the most commonly played DPS focused frames perform straight forward tasks with straight forward builds, which is perfect for anyone who doesn’t have much time to invest

    • @[email protected]OP
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      21 year ago

      I know I’m getting off topic, but Mesmer was such a cool concept in general. Having a CC class focused on mindgames was a stroke of genius, because playing a mental game is a lot more fun than say, WoW style mezzers that take control away from the character. I enjoyed the fact that, aside from Elementalist knocking, hard CC also came at a cost to the mezzer too, in addition to typically being more tactical and of a short duration.

      That said some people hate the whole “prison of the mind” thing too. I know zoners are typically pretty reviled in fighting games.

      • @[email protected]
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        21 year ago

        I agree the Mesmer was super cool! The way their spells forced the victim into their own tactical “do I or don’t I” situations. Diversion and Backfire were iconic. The game was full of it even for other classes - I loved the Frenzy Warrior for the risk/reward too. Activating Frenzy to pull off a spike and then you, the heavy armour class, suddenly being vulnerable so needing to react quickly with a cancel stance if your opponents targeted you with a spike. Good times

        I know Warframe is a very different game, but I would love any new missions DE could put out that have mechanics to put players into situations where they have to think on the fly and react quickly. Cascade and Flood are good examples of it on the macro scale, and the Eximus rework is a good example on the micro scale. RJ was a better example around release before it got somewhat watered down. It really is where the fun comes from, imo