You’re right that it feels in line with previous games. But that’s not necessarily good. You’d think after 18 years they would have made it better. I haven’t even encountered the military or exo skeletons yet. It’s just the bandits with the black hooded jackets seem to have insane armor.
Hooded bandits drop in a single headshot from Skif’s pistol. Guns in all stalker games have pretty severe damage falloff with the lower tier weapons. Gotta close the gap.
I’ve not really had any issues dropping dudes or mutants except the Chimera, on medium difficulty.
I’m using a .308 sniper rifle I found hella early on. This ain’t a low tier weapon and shouldn’t be dropping off at 300m or less to make lightly armored targets take multiple headshots to finish.
Hell, it might not even be a balance thing; it could just be a bug.
Hmm. I haven’t played with the sniper rifles yet due to the extremely short range spawns, but I’ll give it a shot later.
One thing to keep in mind is the game is not realistic in terms of weapon damage. You can fire the same bulllets out of different tiers of weapons and they’ll have drastically different damage due to the penetration values. To me, penetration seems to be the key stat for weapons.
You’re right that it feels in line with previous games. But that’s not necessarily good. You’d think after 18 years they would have made it better. I haven’t even encountered the military or exo skeletons yet. It’s just the bandits with the black hooded jackets seem to have insane armor.
Hooded bandits drop in a single headshot from Skif’s pistol. Guns in all stalker games have pretty severe damage falloff with the lower tier weapons. Gotta close the gap.
I’ve not really had any issues dropping dudes or mutants except the Chimera, on medium difficulty.
I’m using a .308 sniper rifle I found hella early on. This ain’t a low tier weapon and shouldn’t be dropping off at 300m or less to make lightly armored targets take multiple headshots to finish.
Hell, it might not even be a balance thing; it could just be a bug.
Hmm. I haven’t played with the sniper rifles yet due to the extremely short range spawns, but I’ll give it a shot later.
One thing to keep in mind is the game is not realistic in terms of weapon damage. You can fire the same bulllets out of different tiers of weapons and they’ll have drastically different damage due to the penetration values. To me, penetration seems to be the key stat for weapons.