Chloyster [she/her]M to [email protected] • 1 year agoThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netexternal-linkmessage-square70arrow-up1120
arrow-up1120external-linkThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netChloyster [she/her]M to [email protected] • 1 year agomessage-square70
minus-squarepruwybenlinkfedilinkEnglish7•1 year agoSurprised this article didn’t mention Ludonarrative Dissonance, which this seems to be an example of.
Surprised this article didn’t mention Ludonarrative Dissonance, which this seems to be an example of.