@[email protected] to Programmer [email protected]English • 1 year agoWriting C++ is easy.sh.itjust.worksimagemessage-square83arrow-up11.06Karrow-down120
arrow-up11.04Karrow-down1imageWriting C++ is easy.sh.itjust.works@[email protected] to Programmer [email protected]English • 1 year agomessage-square83
minus-square@[email protected]linkfedilinkEnglish7•1 year agoWould know, I’ve never had a runtime error in Rust /s
minus-square@[email protected]linkfedilinkEnglish3•1 year agoCan’t have a runtime error if you don’t have a compiled binary *taps forehead* (For the record, I say this as someone who enjoys Rust)
minus-square@[email protected]linkfedilink1•11 months agoThis is actually unironically a major benefit of Rust - compile time errors are supposed to be for dev mistakes and runtime errors supposed to be for user mistakes. Way easier to debug something at compile time instead of runtime.
minus-square@[email protected]linkfedilink1•11 months ago‘it should pretty much never segfault’ uh, isn’t that the entire point of Rust? Unless you’re counting failing a bounds check as a segfault
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Would know, I’ve never had a runtime error in Rust /s
Can’t have a runtime error if you don’t have a compiled binary *taps forehead*
(For the record, I say this as someone who enjoys Rust)
This is actually unironically a major benefit of Rust - compile time errors are supposed to be for dev mistakes and runtime errors supposed to be for user mistakes. Way easier to debug something at compile time instead of runtime.
‘it should pretty much never segfault’ uh, isn’t that the entire point of Rust? Unless you’re counting failing a bounds check as a segfault
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