• IninewCrow
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    184 months ago

    Lasts for 500,000 miles … uncomfortable as hell, smells terrible, puts your life in constant danger … but it just never fails … even when it’s failing, or something falls off, it just keeps going somehow

  • ME5SENGER_24
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    4 months ago

    Unrelated and uninterestingly, I wrote a DnD Fallout campaign for my friends with lots of pop culture references…I think the boys are joining my story! Then two turnips in heat, I might bring out some other TPB cast. Worst case Ontario, I enjoy myself, best case my friends will love it and I can’t smile and say “Atoadaso! I fuckin atoadaso!!”

    • Karyoplasma
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      234 months ago

      Must be a mod. Bethesda is too scared to put driveable vehicles in their game because they know the engine is janky.

      • @[email protected]
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        84 months ago

        And to be fair, every drivable vehicle mod I’ve tried in Fallout games was janky.

        But to be even more fair, you can’t blame the modders. It’s Bethesda’s fault for using an engine from 1997, and simply slapping a fresh coat of paint on it for every new release.

        • @[email protected]
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          24 months ago

          The Source engine dates to at least 1996 when Quake came out, what now?

          The Unreal engine comes from the same time period

          Burp burp gottem

          • @[email protected]
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            24 months ago

            Yeah but the Source engine is actually good. It was so far ahead of its time that I still think Half-Life 2 can hold up to modern standards. Gamebryo/Creation was never good.

      • Romkslrqusz
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        4 months ago

        They put a rover in Starfield last year

        Elder Scrolls has had horses since Oblivion

        • dual_sport_dork 🐧🗡️
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          44 months ago

          The ones that could walk up sheer cliff faces?

          Acktshully, for what it’s worth, Daggerfall (1996) also had horses. From what I recall they were considerably less janky than Oblivion ones, and definitely less so than the Skyrim ones. It probably helped that there were in fact no hills in Daggerfall; the land was mathematically flat.

        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 🏆
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          4 months ago

          Horses in Oblivion and Skyrim don’t actually go faster than running on foot. The jank comes from moving fast. If you move too fast, it breaks shit. Like, you keep falling through the world because the ground hasn’t loaded yet breaking.

          I would have to guess the rover in Starfield is the same. Sure you have a car now. Does it actually make you go faster and negate the fact you are being requested to travel 1.5 kilometers across a totally barren moon?

          • Romkslrqusz
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            14 months ago

            They are definitely faster than running in both games.

            It is true that, in Oblivion, you could level up Athletics and Acrobatics to become faster than the horses.

    • @[email protected]
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      4 months ago

      Fallout (the original) 2 had one but not the one posted here.

      Edit: I was misremembering which one