• @[email protected]
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    3225 days ago

    $200M ain’t no pocket change. One would hope such high-profile failures as this or Avengers would curb execs enthusiasm for live service games, but I’m not holding my breath.

    • @[email protected]
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      2124 days ago

      The article even cites all of the similar flops prior to Suicide Squad not deterring leadership on their plan for Suicide Squad. Someone else out there is still making that same mistake. Like Bungie with Marathon, for example.

  • @[email protected]
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    1824 days ago

    As with most AAA-games, the people that view entertainment as a mere tool for money extraction got involved.

    Support developers that are actually passionate about entertainment. The ghouls that make games as a means of profit seeking (and who exploit the people who are passionate) can wither away.

  • @djsoren19
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    1824 days ago

    I guess it’s nice to have confirmation, but I’m not an ounce surprised that the story of Suicide Squad is “big publisher pushed developer to make live-service trash.” I’d be hopeful that the Rocksteady single-player title could come back, but Zaslav has committed to making more live-service flops. Absolutely wild that they couldn’t learn their lesson from Hogwarts Legacy, you don’t even have to make a single-player openworldathon that good and people will still praise it if you have a popular enough IP.

  • @[email protected]
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    524 days ago

    Holy shit, in a year of bad games, Suicide Squad stands out. Honestly shocked Forspoken or Redfall didn’t get top spot.