• @[email protected]
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    510 months ago

    But say by adventure 10, they’re still trying to beat the system. It feels exhausting trying to create a story like “A vampire council, but they have anti-magic doors so you can’t disguise yourself. And also no rats. And you can’t teleport in there. And summoning a devil or warping the castle is forbidden. And…”

    • @[email protected]
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      1710 months ago

      In a world where magic exists and anti-magic countermeasures are a thing do you think any reasonably powerful person wouldn’t have them in place? It seems like you’re trying to come across as ridiculous but all of those sounds like pretty reasonable precautions in a magical world.

      • @[email protected]
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        29 months ago

        Agreed, it’s even comparative to our world. My local grocery store doesn’t have metal detectors, but the county court offices do, and then the white house has stuff way beyond even that. You can bet your bottom dollar that if wild shape was a thing that certain buildings would be built to uncover that kind of thing.

    • Neato
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      810 months ago

      And you can’t teleport in there. And summoning a devil or warping the castle is forbidden. And…”

      That’s just forbiddance. Just need 1 wizard with 6th level spells to ritual cast it once a day for a month.

    • SwiggitySwole
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      710 months ago

      Just don’t do that lol, let them do wacky hijinks, or play a system without the wacky hijinks

    • DroneRights [it/its]
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      310 months ago

      Maybe you could try letting the heroes use their cool abilities designed specifically for these situations